IOS手势操作(拖动、捏合、旋转、点按、长按、轻扫、自定义)

2016-02-19 11:32 21 1 收藏

岁数大了,QQ也不闪了,微信也不响了,电话也不来了,但是图老师依旧坚持为大家推荐最精彩的内容,下面为大家精心准备的IOS手势操作(拖动、捏合、旋转、点按、长按、轻扫、自定义),希望大家看完后能赶快学习起来。

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下面通过图文并茂的方式给大家分享下IOS手势操作(拖动、捏合、旋转、点按、长按、轻扫、自定义)的相关内容。

1、UIGestureRecognizer 介绍
手势识别在 iOS 中非常重要,他极大地提高了移动设备的使用便捷性。

iOS 系统在 3.2 以后,他提供了一些常用的手势(UIGestureRecognizer 的子类),开发者可以直接使用他们进行手势操作。

UIPanGestureRecognizer(拖动)

UIPinchGestureRecognizer(捏合)

UIRotationGestureRecognizer(旋转)

UITapGestureRecognizer(点按)

UILongPressGestureRecognizer(长按)

​UISwipeGestureRecognizer(轻扫)

另外,可以通过继承 UIGestureRecognizer 类,实现自定义手势(手势识别器类)。

PS:自定义手势时,需要 #import UIKit/UIGestureRecognizerSubclass.h,一般需实现如下方法:

代码如下:

- (void)reset;

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event;
//以上方法在分类 UIGestureRecognizer (UIGestureRecognizerProtected) 中声明,更多方法声明请自行查看

UIGestureRecognizer 的继承关系如下:

2、手势状态
在六种手势识别中,只有一种手势是离散型手势,他就是 UITapGestureRecognizer。

离散型手势的特点就是:一旦识别就无法取消,而且只会调用一次手势操作事件(初始化手势时指定的回调方法)。

​换句话说其他五种手势是连续型手势,而连续型手势的特点就是:会多次调用手势操作事件,而且在连续手势识别后可以取消手势。从下图可以看出两者调用操作事件的次数是不同的:

手势状态枚举如下:

代码如下:

typedef NS_ENUM(NSInteger, UIGestureRecognizerState) {
  UIGestureRecognizerStatePossible,  // 尚未识别是何种手势操作(但可能已经触发了触摸事件),默认状态
  UIGestureRecognizerStateBegan,   // 手势已经开始,此时已经被识别,但是这个过程中可能发生变化,手势操作尚未完成
  UIGestureRecognizerStateChanged,  // 手势状态发生转变
  UIGestureRecognizerStateEnded,   // 手势识别操作完成(此时已经松开手指)
  UIGestureRecognizerStateCancelled, // 手势被取消,恢复到默认状态
  UIGestureRecognizerStateFailed,   // 手势识别失败,恢复到默认状态
  UIGestureRecognizerStateRecognized = UIGestureRecognizerStateEnded // 手势识别完成,同UIGestureRecognizerStateEnded
};

(本文来源于图老师网站,更多请访问https://www.tulaoshi.com/bianchengyuyan/)

对于离散型手势 UITapGestureRecgnizer 要么被识别,要么失败,点按(假设点按次数设置为1,并且没有添加长按手势)下去一次不松开则此时什么也不会发生,松开手指立即识别并调用操作事件,并且状态为3(已完成)。
但是连续型手势要复杂一些,就拿旋转手势来说,如果两个手指点下去不做任何操作,此时并不能识别手势(因为我们还没旋转)但是其实已经触发了触摸开始事件,此时处于状态0;如果此时旋转会被识别,也就会调用对应的操作事件,同时状态变成1(手势开始),但是状态1只有一瞬间;紧接着状态变为2(因为我们的旋转需要持续一会),并且重复调用操作事件(如果在事件中打印状态会重复打印2);松开手指,此时状态变为3,并调用1次操作事件。

3、使用手势的步骤
使用手势很简单,分为三步:

创建手势识别器对象实例。创建时,指定一个回调方法,当手势开始,改变、或结束时,执行回调方法。

(本文来源于图老师网站,更多请访问https://www.tulaoshi.com/bianchengyuyan/)

设置手势识别器对象实例的相关属性(可选部分)

添加到需要识别的 View 中。每个手势只对应一个 View,当屏幕触摸在 View 的边界内时,如果手势和预定的一样,那就会执行回调方法。

PS:一个手势只能对应一个 View,但是一个 View 可以有多个手势。建议在真机上测试这些手势,模拟器操作不太方便,可能导致认为手势失效的情况。(模拟器测试捏合和旋转手势时,按住 option 键,再用触摸板或鼠标操作)

4、举例说明
功能描述:

附加到两个图片视图 UIImageView 的有『拖动』、『捏合』、『旋转』、『点按』;

而『轻扫』和『自定义手势 KMGestureRecognizer』附加在根视图 UIView 中。

拖动:进行当前图片视图位置移动

捏合:进行当前图片视图缩放

旋转:进行当前图片视图角度旋转

点按:双击恢复当前图片视图的缩放、角度旋转、不透明度

长按:设置当前图片视图的不透明度为0.7

轻扫:左右轻扫设置两个图片视图为居中,同时以垂直居中的特定偏移量定位

自定义手势:挠痒功能,左右扫动共3次或以上,设置两个图片视图为居中,同时以水平居中的特定偏移量定位

效果如下:

KMGestureRecognizer.h #import UIKit/UIKit.h  typedef NS_ENUM(NSUInteger, Direction) {  DirectionUnknown,  DirectionLeft,  DirectionRight };  @interface KMGestureRecognizer : UIGestureRecognizer @property (assign, nonatomic) NSUInteger tickleCount; //挠痒次数 @property (assign, nonatomic) CGPoint currentTickleStart; //当前挠痒开始坐标位置 @property (assign, nonatomic) Direction lastDirection; //最后一次挠痒方向  @endKMGestureRecognizer.m #import "KMGestureRecognizer.h" #import UIKit/UIGestureRecognizerSubclass.h  @implementation KMGestureRecognizer #define kMinTickleSpacing 20.0 #define kMaxTickleCount 3  - (void)reset {  _tickleCount = 0;  _currentTickleStart = CGPointZero;  _lastDirection = DirectionUnknown;if (self.state == UIGestureRecognizerStatePossible) {   self.state = UIGestureRecognizerStateFailed;  } }  - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {  UITouch *touch = [touches anyObject];  _currentTickleStart = [touch locationInView:self.view]; //设置当前挠痒开始坐标位置 }  - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {  //『当前挠痒开始坐标位置』和『移动后坐标位置』进行 X 轴值比较,得到是向左还是向右移动  UITouch *touch = [touches anyObject];  CGPoint tickleEnd = [touch locationInView:self.view];  CGFloat tickleSpacing = tickleEnd.x - _currentTickleStart.x;  Direction currentDirection = tickleSpacing  0 ? DirectionLeft : DirectionRight;//移动的 X 轴间距值是否符合要求,足够大  if (ABS(tickleSpacing) = kMinTickleSpacing) {   //判断是否有三次不同方向的动作,如果有则手势结束,将执行回调方法   if (_lastDirection == DirectionUnknown ||(_lastDirection == DirectionLeft && currentDirection == DirectionRight) ||(_lastDirection == DirectionRight && currentDirection == DirectionLeft)) {_tickleCount++;_currentTickleStart = tickleEnd;_lastDirection = currentDirection;if (_tickleCount = kMaxTickleCount && self.state == UIGestureRecognizerStatePossible) { self.state = UIGestureRecognizerStateEnded; //NSLog(@"自定义手势成功,将执行回调方法");}   }  } }  - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {  [self reset]; }  - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {  [self reset]; }  @endViewController.h#import UIKit/UIKit.h#import "KMGestureRecognizer.h"@interface ViewController : UIViewController@property (strong, nonatomic) UIImageView *imgV;@property (strong, nonatomic) UIImageView *imgV2;@property (strong, nonatomic) KMGestureRecognizer *customGestureRecognizer;@endViewController.m #import "ViewController.h"  @interface ViewController () - (void)handlePan:(UIPanGestureRecognizer *)recognizer; - (void)handlePinch:(UIPinchGestureRecognizer *)recognizer; - (void)handleRotation:(UIRotationGestureRecognizer *)recognizer; - (void)handleTap:(UITapGestureRecognizer *)recognizer; - (void)handleLongPress:(UILongPressGestureRecognizer *)recognizer; - (void)handleSwipe:(UISwipeGestureRecognizer *)recognizer; - (void)handleCustomGestureRecognizer:(KMGestureRecognizer *)recognizer;  - (void)bindPan:(UIImageView *)imgVCustom; - (void)bindPinch:(UIImageView *)imgVCustom; - (void)bindRotation:(UIImageView *)imgVCustom; - (void)bindTap:(UIImageView *)imgVCustom; - (void)bindLongPress:(UIImageView *)imgVCustom; - (void)bindSwipe; - (void)bingCustomGestureRecognizer; - (void)layoutUI; @end  @implementation ViewController  - (void)viewDidLoad {  [super viewDidLoad];[self layoutUI]; }  - (void)didReceiveMemoryWarning {  [super didReceiveMemoryWarning];  // Dispose of any resources that can be recreated. }  #pragma mark - 处理手势操作 /** * 处理拖动手势 * * @param recognizer 拖动手势识别器对象实例 */ - (void)handlePan:(UIPanGestureRecognizer *)recognizer {  //视图前置操作  [recognizer.view.superview bringSubviewToFront:recognizer.view];CGPoint center = recognizer.view.center;  CGFloat cornerRadius = recognizer.view.frame.size.width / 2;  CGPoint translation = [recognizer translationInView:self.view];  //NSLog(@"%@", NSStringFromCGPoint(translation));  recognizer.view.center = CGPointMake(center.x + translation.x, center.y + translation.y);  [recognizer setTranslation:CGPointZero inView:self.view];if (recognizer.state == UIGestureRecognizerStateEnded) {  //计算速度向量的长度,当他小于200时,滑行会很短  CGPoint velocity = [recognizer velocityInView:self.view];  CGFloat magnitude = sqrtf((velocity.x * velocity.x) + (velocity.y * velocity.y));  CGFloat slideMult = magnitude / 200;  //NSLog(@"magnitude: %f, slideMult: %f", magnitude, slideMult); //e.g. 397.973175, slideMult: 1.989866//基于速度和速度因素计算一个终点  float slideFactor = 0.1 * slideMult;  CGPoint finalPoint = CGPointMake(center.x + (velocity.x * slideFactor),  center.y + (velocity.y * slideFactor));  //限制最小[cornerRadius]和最大边界值[self.view.bounds.size.width - cornerRadius],以免拖动出屏幕界限  finalPoint.x = MIN(MAX(finalPoint.x, cornerRadius),   self.view.bounds.size.width - cornerRadius);  finalPoint.y = MIN(MAX(finalPoint.y, cornerRadius),   self.view.bounds.size.height - cornerRadius);//使用 UIView 动画使 view 滑行到终点  [UIView animateWithDuration:slideFactor*2   delay:0   options:UIViewAnimationOptionCurveEaseOut  animations:^{   recognizer.view.center = finalPoint;  }  completion:nil]; }}/*** 处理捏合手势** @param recognizer 捏合手势识别器对象实例*/- (void)handlePinch:(UIPinchGestureRecognizer *)recognizer { CGFloat scale = recognizer.scale; recognizer.view.transform = CGAffineTransformScale(recognizer.view.transform, scale, scale); //在已缩放大小基础下进行累加变化;区别于:使用 CGAffineTransformMakeScale 方法就是在原大小基础下进行变化 recognizer.scale = 1.0;}/*** 处理旋转手势** @param recognizer 旋转手势识别器对象实例*/- (void)handleRotation:(UIRotationGestureRecognizer *)recognizer { recognizer.view.transform = CGAffineTransformRotate(recognizer.view.transform, recognizer.rotation); recognizer.rotation = 0.0; }  /** * 处理点按手势 * * @param recognizer 点按手势识别器对象实例 */ - (void)handleTap:(UITapGestureRecognizer *)recognizer {  UIView *view = recognizer.view;  view.transform = CGAffineTransformMakeScale(1.0, 1.0);  view.transform = CGAffineTransformMakeRotation(0.0);  view.alpha = 1.0; }  /** * 处理长按手势 * * @param recognizer 点按手势识别器对象实例 */ - (void)handleLongPress:(UILongPressGestureRecognizer *)recognizer {  //长按的时候,设置不透明度为0.7  recognizer.view.alpha = 0.7; }  /** * 处理轻扫手势 * * @param recognizer 轻扫手势识别器对象实例 */ - (void)handleSwipe:(UISwipeGestureRecognizer *)recognizer {  //代码块方式封装操作方法  void (^positionOperation)() = ^() {   CGPoint newPoint = recognizer.view.center;   newPoint.y -= 20.0;   _imgV.center = newPoint;  newPoint.y += 40.0;   _imgV2.center = newPoint;  };//根据轻扫方向,进行不同控制  switch (recognizer.direction) {   case UISwipeGestureRecognizerDirectionRight: {positionOperation();break;   }   case UISwipeGestureRecognizerDirectionLeft: {positionOperation();break;   }   case UISwipeGestureRecognizerDirectionUp: {break;   }   case UISwipeGestureRecognizerDirectionDown: {break;   }  } }  /** * 处理自定义手势 * * @param recognizer 自定义手势识别器对象实例 */ - (void)handleCustomGestureRecognizer:(KMGestureRecognizer *)recognizer {  //代码块方式封装操作方法  void (^positionOperation)() = ^() {   CGPoint newPoint = recognizer.view.center;   newPoint.x -= 20.0;   _imgV.center = newPoint;  newPoint.x += 40.0;   _imgV2.center = newPoint;  };positionOperation(); }   #pragma mark - 绑定手势操作 /** * 绑定拖动手势 * * @param imgVCustom 绑定到图片视图对象实例 */ - (void)bindPan:(UIImageView *)imgVCustom {  UIPanGestureRecognizer *recognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self   action:@selector(handlePan:)];  [imgVCustom addGestureRecognizer:recognizer]; }  /** * 绑定捏合手势 * * @param imgVCustom 绑定到图片视图对象实例 */ - (void)bindPinch:(UIImageView *)imgVCustom {  UIPinchGestureRecognizer *recognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:selfaction:@selector(handlePinch:)];  [imgVCustom addGestureRecognizer:recognizer];  //[recognizer requireGestureRecognizerToFail:imgVCustom.gestureRecognizers.firstObject]; }  /** * 绑定旋转手势 * * @param imgVCustom 绑定到图片视图对象实例 */ - (void)bindRotation:(UIImageView *)imgVCustom {  UIRotationGestureRecognizer *recognizer = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(handleRotation:)];  [imgVCustom addGestureRecognizer:recognizer]; }  /** * 绑定点按手势 * * @param imgVCustom 绑定到图片视图对象实例 */ - (void)bindTap:(UIImageView *)imgVCustom {  UITapGestureRecognizer *recognizer = [[UITapGestureRecognizer alloc] initWithTarget:self   action:@selector(handleTap:)];  //使用一根手指双击时,才触发点按手势识别器  recognizer.numberOfTapsRequired = 2;  recognizer.numberOfTouchesRequired = 1;  [imgVCustom addGestureRecognizer:recognizer]; }  /** * 绑定长按手势 * * @param imgVCustom 绑定到图片视图对象实例 */ - (void)bindLongPress:(UIImageView *)imgVCustom {  UILongPressGestureRecognizer *recognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(handleLongPress:)];  recognizer.minimumPressDuration = 0.5; //设置最小长按时间;默认为0.5秒  [imgVCustom addGestureRecognizer:recognizer]; }  /** * 绑定轻扫手势;支持四个方向的轻扫,但是不同的方向要分别定义轻扫手势 */ - (void)bindSwipe {  //向右轻扫手势  UISwipeGestureRecognizer *recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:selfaction:@selector(handleSwipe:)];  recognizer.direction = UISwipeGestureRecognizerDirectionRight; //设置轻扫方向;默认是 UISwipeGestureRecognizerDirectionRight,即向右轻扫  [self.view addGestureRecognizer:recognizer];  [recognizer requireGestureRecognizerToFail:_customGestureRecognizer]; //设置以自定义挠痒手势优先识别//向左轻扫手势  recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipe:)];  recognizer.direction = UISwipeGestureRecognizerDirectionLeft;  [self.view addGestureRecognizer:recognizer];  [recognizer requireGestureRecognizerToFail:_customGestureRecognizer]; //设置以自定义挠痒手势优先识别 }  /** * 绑定自定义挠痒手势;判断是否有三次不同方向的动作,如果有则手势结束,将执行回调方法 */ - (void)bingCustomGestureRecognizer {  //当 recognizer.state 为 UIGestureRecognizerStateEnded 时,才执行回调方法 handleCustomGestureRecognizer://_customGestureRecognizer = [KMGestureRecognizer new];  _customGestureRecognizer = [[KMGestureRecognizer alloc] initWithTarget:selfaction:@selector(handleCustomGestureRecognizer:)];  [self.view addGestureRecognizer:_customGestureRecognizer]; }  - (void)layoutUI {  //图片视图 _imgV  UIImage *img = [UIImage imageNamed:@"Emoticon_tusiji_icon"];  CGFloat cornerRadius = img.size.width;  _imgV = [[UIImageView alloc] initWithImage:img];  _imgV.frame = CGRectMake(20.0, 20.0,cornerRadius * 2, cornerRadius * 2);  _imgV.userInteractionEnabled = YES;  _imgV.layer.masksToBounds = YES;  _imgV.layer.cornerRadius = cornerRadius;  _imgV.layer.borderWidth = 2.0;  _imgV.layer.borderColor = [UIColor grayColor].CGColor;  [self.view addSubview:_imgV];//图片视图 _imgV2  img = [UIImage imageNamed:@"Emoticon_tusiji_icon2"];  cornerRadius = img.size.width;  _imgV2 = [[UIImageView alloc] initWithImage:img];  _imgV2.frame = CGRectMake(20.0, 40.0 + _imgV.frame.size.height,cornerRadius * 2, cornerRadius * 2);  _imgV2.userInteractionEnabled = YES;  _imgV2.layer.masksToBounds = YES;  _imgV2.layer.cornerRadius = cornerRadius;  _imgV2.layer.borderWidth = 2.0;  _imgV2.layer.borderColor = [UIColor orangeColor].CGColor;  [self.view addSubview:_imgV2];  [self bindPan:_imgV];  [self bindPinch:_imgV];  [self bindRotation:_imgV];  [self bindTap:_imgV];  [self bindLongPress:_imgV];[self bindPan:_imgV2];  [self bindPinch:_imgV2];  [self bindRotation:_imgV2];  [self bindTap:_imgV2];  [self bindLongPress:_imgV2];//为了处理手势识别优先级的问题,这里需先绑定自定义挠痒手势  [self bingCustomGestureRecognizer];  [self bindSwipe]; }  @end

以上代码就是关于IOS手势操作(拖动、捏合、旋转、点按、长按、轻扫、自定义)的详解,希望对大家有所帮助。

来源:https://www.tulaoshi.com/n/20160219/1597819.html

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