【 tulaoshi.com - Web开发 】
                             
                            今天我突发其想,想到可以用Html5来仿照苹果操作系统做一个能在Web平台运行的ios。 
当然,要开发出一个操作系统,等我再归山修练一百年再说吧。今天就先娱乐一下,先搞一个开机界面。 
完工后的图片: 
 
 担心图片是被我PS后的同学可以直接进入下面的地址测试: 
http://www.cnblogs.com/yorhom/articles/3163078.html 
由于lufylegend封装得的确不错,本次开发还是用该引擎做的。代码不多,感兴趣的朋友可以直接看一下。 
index.html中的代码: 
代码如下: 
!DOCTYPE html 
html 
head 
meta charset="utf-8" / 
titleiphone/title 
script src="./lufylegend-1.7.7.min.js"/script 
script src="./js/Main.js"/script 
/head 
body 
div id="mylegend"loading....../div 
/body 
/html 
Main.js中的代码: 
代码如下: 
init(50,"mylegend",450,640,main); 
LGlobal.setDebug(true); 
var loadData = [ 
{path:"./js/Shape.js",type:"js"}, 
{path:"./js/BootPage.js",type:"js"}, 
{name:"wallpaper",path:"./images/wall_paper.jpg"} 
]; 
var datalist = {}; 
var backLayer,iphoneLayer,screenLayer,buttonLayer; 
var iosShape; 
var bootPage; 
function main(){ 
LLoadManage.load(loadData,null,gameInit); 
} 
function gameInit(result){ 
datalist = result; 
//初始化层 
initLayer(); 
//加入iphone外壳 
addShape(); 
//加入开机界面 
addBack(); 
} 
function initLayer(){ 
//背景层 
backLayer = new LSprite(); 
addChild(backLayer); 
} 
function addShape(){ 
iosShape = new Shape("IPHONE",400,600); 
iosShape.x = 15; 
iosShape.y = 5; 
backLayer.addChild(iosShape); 
} 
function addBack(){ 
bootPage = new BootPage(); 
bootPage.x = 40; 
bootPage.y = 40; 
var wallPaperWidth = iosShape.getScreenWidth(); 
var wallPaperHeight = iosShape.getScreenHeight(); 
bootPage.addWallPaper(new LBitmapData(datalist["wallpaper"],200,480,wallPaperWidth,wallPaperHeight)); 
bootPage.addTime(); 
bootPage.addSlider(); 
iosShape.addChild(bootPage); 
} 
Shape.js里的代码: 
代码如下: 
/* 
* Shape.js 
**/ 
function Shape(type,width,height){ 
var s = this; 
base(s,LSprite,[]); 
s.x = 0; 
s.y = 0; 
s.deviceWidth = width; 
s.deviceHeight = height; 
s.type = type; 
//外壳层 
s.shapeLayer = new LSprite(); 
s.addChild(s.shapeLayer); 
//Home按钮层 
s.homeButtonLayer = new LSprite(); 
s.addChild(s.homeButtonLayer); 
//屏幕层 
s.screenLayer = new LSprite(); 
s.addChild(s.screenLayer); 
//显示自身 
s._showSelf(); 
} 
Shape.prototype._showSelf = function(){ 
var s = this; 
switch(s.type){ 
case "IPHONE": 
//画外壳 
var shadow = new LDropShadowFilter(15,45,"black",20); 
s.shapeLayer.graphics.drawRoundRect(10,"black",[0,0,s.deviceWidth,s.deviceHeight,15],true,"black"); 
s.shapeLayer.filters = [shadow]; 
//画屏幕 
s.screenLayer.graphics.drawRect(0,"black",[s.deviceWidth/10,s.deviceWidth/10,s.deviceWidth*0.8,s.deviceHeight*0.8],true,"white"); 
//画Home按钮 
s.homeButtonLayer.graphics.drawArc(1,"black",[s.deviceWidth/2,s.deviceHeight*0.87 + s.deviceWidth/10,s.deviceWidth/16,0,2*Math.PI],true,"#191818"); 
s.homeButtonLayer.graphics.drawRoundRect(3,"white",[s.deviceWidth/2-10,s.deviceHeight*0.87 + s.deviceWidth/10 - 10,20,20,5]); 
break; 
} 
}; 
Shape.prototype.getScreenWidth = function(){ 
var s = this; 
return s.deviceWidth*0.8; 
}; 
Shape.prototype.getScreenHeight = function(){ 
var s = this; 
return s.deviceHeight*0.8 
}; 
最后是BootPage.js里的代码: 
代码如下: 
/* 
* BootPage.js 
**/ 
function BootPage(){ 
var s = this; 
base(s,LSprite,[]); 
s.x = 0; 
s.y = 0; 
s.timeLayer = new LSprite(); 
s.sliderLayer = new LSprite(); 
} 
BootPage.prototype.addWallPaper = function(bitmapdata){ 
var s = this; 
//加入背景图片 
s.wallPaper = new LBitmap(bitmapdata); 
s.addChild(s.wallPaper); 
}; 
BootPage.prototype.addTime = function(){ 
var s = this; 
var shadow = new LDropShadowFilter(1,1,"black",8); 
s.addChild(s.timeLayer); 
s.timeLayer.graphics.drawRect(0,"",[0,0,iosShape.getScreenWidth(),150],true,"black"); 
//加入时间文本区 
s.timeLayer.alpha = 0.3; 
s.timeText = new LTextField(); 
s.timeText.x = 70; 
s.timeText.y = 20; 
s.timeText.size = 50; 
s.timeText.color = "white"; 
s.timeText.weight = "bold"; 
s.timeText.filters = [shadow]; 
//加入日期文本区 
s.dateText = new LTextField(); 
s.dateText.size = 20; 
s.dateText.x = 110; 
s.dateText.y = 100; 
s.dateText.color = "white"; 
s.dateText.weight = "bold"; 
s.dateText.filters = [shadow]; 
s.addChild(s.timeText); 
s.addChild(s.dateText); 
//通过时间轴事件更新日期 
s.addEventListener(LEvent.ENTER_FRAME,function(s){ 
var date = new Date(); 
if(date.getMinutes()  10){ 
if(date.getHours()  10){ 
s.timeText.text = "0" + date.getHours() + ":0" + date.getMinutes(); 
}else{ 
s.timeText.text = date.getHours() + ":0" + date.getMinutes(); 
} 
}else{ 
if(date.getHours()  10){ 
s.timeText.text = "0" + date.getHours() + ":" + date.getMinutes(); 
}else{ 
s.timeText.text = date.getHours() + ":" + date.getMinutes(); 
} 
} 
s.dateText.text = date.getMonth() + 1 + "月" + date.getDate() + "日"; 
}) 
}; 
BootPage.prototype.addSlider = function(bitmapdata){ 
var s = this; 
s.addChild(s.sliderLayer); 
s.sliderLayer.graphics.drawRect(0,"",[0,iosShape.getScreenHeight()-100,iosShape.getScreenWidth(),100],true,"black"); 
s.sliderLayer.alpha = 0.3; 
//加入滑块框层 
var barBorder = new LSprite(); 
barBorder.x = 35; 
barBorder.y = iosShape.getScreenHeight()-70; 
s.addChild(barBorder); 
//加入滑块说明文字 
var moveBarCommont = new LTextField(); 
moveBarCommont.size = 12; 
moveBarCommont.x = 80; 
moveBarCommont.y = 10; 
moveBarCommont.color = "white"; 
moveBarCommont.text = "Slide to unlock."; 
barBorder.addChild(moveBarCommont); 
//加入滑块层 
var bar = new LSprite(); 
bar.x = 35; 
bar.y = iosShape.getScreenHeight()-70; 
bar.canMoveBar = false; 
//加入鼠标点击和鼠标移动事件 
bar.addEventListener(LMouseEvent.MOUSE_DOWN,function(event,s){ 
s.canMoveBar = true; 
}); 
bar.addEventListener(LMouseEvent.MOUSE_UP,function(event,s){ 
LTweenLite.to(bar,0.5,{ 
x:35, 
onComplete:function(s){ 
s.canMoveBar = false; 
} 
}); 
s.canMoveBar = false; 
}); 
s.addChild(bar); 
bar.addEventListener(LMouseEvent.MOUSE_OUT,function(event,s){ 
LTweenLite.to(bar,0.5,{ 
x:35, 
onComplete:function(s){ 
s.canMoveBar = false; 
} 
}); 
s.canMoveBar = false; 
}); 
s.addEventListener(LMouseEvent.MOUSE_MOVE,function(event){ 
if(bar.canMoveBar == true){ 
bar.x = event.offsetX - 70; 
if(bar.x  215){bar.x = 215;} 
if(bar.x  35){bar.x = 35;} 
} 
}); 
s.addChild(bar); 
//画出滑块框 
barBorder.graphics.drawRoundRect(2,"#191818",[0,0,250,40,5],true,"black"); 
barBorder.alpha = 0.7; 
//画出滑块 
bar.graphics.drawRoundRect(2,"dimgray",[0,0,70,40,5],true,"lightgray"); 
bar.alpha = 0.7; 
}; 
由于本次是偶自娱自乐,所以代码就不多讲了,只讲一下Shape.js和BootPage.js的用途。Shape.js是用来绘画我们iphone手机外壳用的类,而BootPage.js是开机界面的类。两者的功能不同,相当于Shape.js用来处理硬件外观,BootPage.js用来处理显示。 
其他的就留个大家自己看吧。虽然代码有点长,但是都不带逻辑性。慢慢读就Ok!当然,读不懂的同学可能是没有了解过lufylegend,以下是引擎官方的网站: 
http://lufylegend.com/lufylegend 
引擎API文档: 
http://lufylegend.com/lufylegend/api 
觉得用CSDN博客阅读代码有些困难的同学,不仿用你的编辑器打开源代码看看,源代码下载地址如下: 
http://files.cnblogs.com/yorhom/iphone01.rar